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3D Modeling and Surfacing

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ISBN-10: 0122604903

ISBN-13: 9780122604904

Edition: 1999

Authors: Bill Fleming

List price: $52.95
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For beginner to intermediate computer professionals, this book introduces and explains the terminology and technology of generating 3D graphics with an emphasis on the subcategories of modelling and surfacing.
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Book details

List price: $52.95
Copyright year: 1999
Publisher: Elsevier Science & Technology Books
Publication date: 5/12/1999
Binding: Paperback
Pages: 340
Size: 7.50" wide x 9.50" long x 1.00" tall
Weight: 1.694
Language: English

Introduction
An Introduction to 3D Graphics
Getting to Know 3D Graphics
A Little History
The Future of 3D Graphics
Selecting a Computer
Wrap-up
Modeling Techniques
Modeling Methods: How and When to Use Them
Polygon Modeling
The Face Direction
Nonplanar Polygons
The Pros and Cons of Polygon Modeling
Polygon Pros
Polygon Cons
Where and When to Use Polygons
A Polygon Modeling Walk-through
Modeling Chuckie
Walk-through: Creating Chuckie
Wrap-up
Subdivision and MetaNurbs Modeling
Subdivision
Facet Subdivision
Smooth Subdivision
Metaform Subdivision
The Pros and Cons of Subdivision Modeling
Subdivision Pros
Subdivision Cons
Where and When to Use Subdivision
A Subdivision Walk-through
Modeling Chuckie's Shirt
Modeling with MetaNurbs
The Pros and Cons of MetaNurbs Modeling
MetaNurbs Pros
MetaNurbs Cons
Where and When to Use MetaNurbs
A MetaNurbs Walk-through
Modeling Chuckie's Diaper
Wrap-up
Metaballs and Metashapes
Metaballs
The Pros and Cons of Metaball Modeling
Metaball Pros
Metaball Cons
Where and When to Use Metaballs
A Metaball Walk-through
Modeling Chuckie's Arm
Metashapes
The Pros and Cons of Metashape Modeling
Metashape Pros
Metashape Cons
Where and When to Use Metashapes
A Metashape Walk-through
Modeling Chuckie's Leg
Wrap-up
Splines, Patches, and NURBS
Splines
Building Models with Splines
The Pros and Cons of Using Splines
Spline Pros
Spline Cons
Where and When to Use Splines
Spline Modeling Walk-throughs
A Spline Patching Walk-through
A Hash Patch Modeling Walk-through
NURBS Modeling
NURBS Pros
NURBS Cons
Where and When to Use NURBS
A NURBS Modeling Walk-through
Wrap-up
Modeling Tools
Working with Bevels
Applying Bevels
Creating a Manual Bevel
Modeling with Bevels
A Bevel Walk-through
Wrap-up
Boolean Operations
A Boolean Operation Case Study
A Boolean Walk-through
Wrap-up
The Lathe Tool
The Lathe Tool
Using the Lathe Tool on Square Objects
A Lathe Walk-through
Creating the Little People Toy
Wrap-up
Other Useful Modeling Tools
The Extrude Tool
An Extrude Walk-through
The Sweep (Smooth Shift) Tool
A Sweep Walk-through
Working with Paths
Path Extrusions
Path Cloning
A Path Walk-through
Using Cloning
A Cloning Walk-through
Array Cloning
An Array Walk-through
Wrap-up
Surfacing Techniques
Surfacing Methods
Creating Surfaces
Procedural Texture Surfacing
Extended Procedural Textures
A Procedural Texture Walk-through
The Pros and Cons of Procedural Textures
Procedural Pros
Procedural Cons
Image Map Surfacing
applying Image Maps
Planar Image Maps
Spherical Image Maps
Cylindrical Image Maps
Cubic Image Maps
The Pros and Cons of Image Maps
Image Map Pros
Image Map Cons
An Image Map Surfacing Walk-through
Where and When to Use the Surfacing Methods
Wrap-up
Surface Attributes
Attribute Settings
Exploring Surface Attributes
Color
Bump
Specularity
Reflectivity
Transparency
Wrap-up
Appendix A
Appendix B
Index