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Introduction | |
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An Introduction to 3D Graphics | |
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Getting to Know 3D Graphics | |
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A Little History | |
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The Future of 3D Graphics | |
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Selecting a Computer | |
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Wrap-up | |
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Modeling Techniques | |
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Modeling Methods: How and When to Use Them | |
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Polygon Modeling | |
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The Face Direction | |
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Nonplanar Polygons | |
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The Pros and Cons of Polygon Modeling | |
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Polygon Pros | |
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Polygon Cons | |
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Where and When to Use Polygons | |
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A Polygon Modeling Walk-through | |
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Modeling Chuckie | |
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Walk-through: Creating Chuckie | |
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Wrap-up | |
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Subdivision and MetaNurbs Modeling | |
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Subdivision | |
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Facet Subdivision | |
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Smooth Subdivision | |
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Metaform Subdivision | |
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The Pros and Cons of Subdivision Modeling | |
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Subdivision Pros | |
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Subdivision Cons | |
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Where and When to Use Subdivision | |
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A Subdivision Walk-through | |
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Modeling Chuckie's Shirt | |
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Modeling with MetaNurbs | |
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The Pros and Cons of MetaNurbs Modeling | |
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MetaNurbs Pros | |
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MetaNurbs Cons | |
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Where and When to Use MetaNurbs | |
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A MetaNurbs Walk-through | |
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Modeling Chuckie's Diaper | |
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Wrap-up | |
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Metaballs and Metashapes | |
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Metaballs | |
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The Pros and Cons of Metaball Modeling | |
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Metaball Pros | |
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Metaball Cons | |
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Where and When to Use Metaballs | |
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A Metaball Walk-through | |
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Modeling Chuckie's Arm | |
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Metashapes | |
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The Pros and Cons of Metashape Modeling | |
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Metashape Pros | |
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Metashape Cons | |
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Where and When to Use Metashapes | |
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A Metashape Walk-through | |
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Modeling Chuckie's Leg | |
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Wrap-up | |
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Splines, Patches, and NURBS | |
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Splines | |
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Building Models with Splines | |
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The Pros and Cons of Using Splines | |
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Spline Pros | |
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Spline Cons | |
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Where and When to Use Splines | |
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Spline Modeling Walk-throughs | |
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A Spline Patching Walk-through | |
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A Hash Patch Modeling Walk-through | |
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NURBS Modeling | |
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NURBS Pros | |
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NURBS Cons | |
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Where and When to Use NURBS | |
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A NURBS Modeling Walk-through | |
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Wrap-up | |
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Modeling Tools | |
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Working with Bevels | |
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Applying Bevels | |
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Creating a Manual Bevel | |
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Modeling with Bevels | |
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A Bevel Walk-through | |
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Wrap-up | |
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Boolean Operations | |
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A Boolean Operation Case Study | |
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A Boolean Walk-through | |
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Wrap-up | |
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The Lathe Tool | |
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The Lathe Tool | |
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Using the Lathe Tool on Square Objects | |
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A Lathe Walk-through | |
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Creating the Little People Toy | |
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Wrap-up | |
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Other Useful Modeling Tools | |
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The Extrude Tool | |
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An Extrude Walk-through | |
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The Sweep (Smooth Shift) Tool | |
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A Sweep Walk-through | |
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Working with Paths | |
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Path Extrusions | |
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Path Cloning | |
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A Path Walk-through | |
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Using Cloning | |
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A Cloning Walk-through | |
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Array Cloning | |
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An Array Walk-through | |
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Wrap-up | |
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Surfacing Techniques | |
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Surfacing Methods | |
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Creating Surfaces | |
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Procedural Texture Surfacing | |
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Extended Procedural Textures | |
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A Procedural Texture Walk-through | |
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The Pros and Cons of Procedural Textures | |
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Procedural Pros | |
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Procedural Cons | |
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Image Map Surfacing | |
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applying Image Maps | |
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Planar Image Maps | |
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Spherical Image Maps | |
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Cylindrical Image Maps | |
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Cubic Image Maps | |
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The Pros and Cons of Image Maps | |
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Image Map Pros | |
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Image Map Cons | |
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An Image Map Surfacing Walk-through | |
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Where and When to Use the Surfacing Methods | |
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Wrap-up | |
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Surface Attributes | |
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Attribute Settings | |
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Exploring Surface Attributes | |
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Color | |
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Bump | |
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Specularity | |
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Reflectivity | |
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Transparency | |
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Wrap-up | |
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Appendix A | |
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Appendix B | |
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Index | |