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Physically Based Rendering From Theory to Implementation

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ISBN-10: 0080538967

ISBN-13: 9780080538969

Edition: 2004

Authors: Matt Pharr, Greg Humphreys, Pat Hanrahan

List price: $115.14
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Description:

"Computer graphics, and rendering in particular, is full of beautiful theory. The theory covers physical concepts, such as light fields and the interaction of light with different materials, and mathematical concepts, such as integral equations and Monte Carlo integration. The great thing about computers is that they allow us to build rendering systems based on the best theory. This book turns the theory of image-making into a practical method for creating images." —from the foreword by Pat Hanrahan, Canon USA Professor, Stanford University From movies to video games, computer-rendered images are pervasive today. Physically Based Rendering introduces the concepts and theory of…    
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Book details

List price: $115.14
Copyright year: 2004
Publisher: Elsevier
Publication date: 9/28/2004
Binding: E-Book 
Pages: 1056
Size: 6.00" wide x 9.00" long

Matt Pharr is works as an engineer for Neoptica, a San Francisco start-up, where he works on interactive graphics. Previously, he was a member of the technical staff at NVIDIA and was a co-founder of Exluna, where he developed off-line rendering software and investigated applications of graphics hardware to high-quality rendering. He holds a BS degree from Yale University and a PhD from the Stanford Graphics Laboratory under the supervision of Pat Hanrahan, where he researched both theoretical and systems issues related to rendering and has written a series of SIGGRAPH papers on these topics.

Greg Humphreys is an assistant professor of Computer Science at the University of Virginia, where his research focuses on interactive visualization of very large datasets. Greg has a B.S. degree from Princeton University and a Ph.D. in Computer Science from Stanford University under the supervision of Pat Hanrahan. His doctoral dissertation "A Stream Processing Approach to Interactive Graphics on Clusters of Workstations" showed that it was possible to build scalable interactive graphics systems using only commodity components. His cluster rendering software called "Chromium" is in widespread use in research and industry labs around the world.