Skip to content

Break into the Game Industry: How to Get a Job Making Video Games

Best in textbook rentals since 2012!

ISBN-10: 0072226609

ISBN-13: 9780072226607

Edition: 2003

Authors: Ernest Adams

List price: $43.00
Blue ribbon 30 day, 100% satisfaction guarantee!
what's this?
Rush Rewards U
Members Receive:
Carrot Coin icon
XP icon
You have reached 400 XP and carrot coins. That is the daily max!

Providing the information and expert advice needed to become a game designer, an artist, a producer or a programmer, this book reveals how the game industry works, and explains how a game is built and published.
Customers also bought

Book details

List price: $43.00
Copyright year: 2003
Publisher: McGraw-Hill Education
Publication date: 6/9/2003
Binding: Paperback
Pages: 352
Size: 7.50" wide x 9.20" long x 0.75" tall
Weight: 1.298
Language: English

Acknowledgments
Introduction
A Brief History of Interactive Entertainment
Computer Games and Mainframes
Arcade Games and Console Games
Enter the Personal Computer
The Rebirth of Console Games
The IBM PC Arrives
The CD-ROM Changes Everything
Interactive Movies Come ... and Go
3-D Graphics Hardware Reinvents Action Gaming
The Online Explosion
Wrap-up
A World of Games
Personal Computer Games
Home Console Games
Games in the International Market
How the Xbox Changed the Rules
Arcade Games
Online Games
Handheld Devices
Location-Based Entertainment
Gambling Equipment
Miscellaneous Games
Games Versus Multimedia
Wrap-up
How the Game Industry Functions
Some Fundamentals
Tracing a Game to Its Source
The Customer
The Retailer
The Distributor
Electronic Arts: A Game Industry Giant
The Publisher
The Internal/External Cycle
The Developer
Converting Games to Other Platforms
Related Businesses
Console Manufacturers
Add-on Manufacturers
Product Manufacturers
Other Distribution Channels
Online
Shareware
Rental
Bundling
"Unsold Returns": A Game Industry Scam
Gamer Demographics and Markets
"Video Games Are for Kids"
"Video Games Are for Boys (and Nerdy Men)"
Casual Versus Hardcore
Game Genres
Action
Strategy and War Games
Sports Games
Vehicle Simulators
Construction and Management Simulations
Graphic Adventures
Fantasy Role-Playing Games
Online Role-Playing Games
Puzzle Games and Software Toys
Children's Games
The Game Press and Web Sites
Players' Magazines and Web Sites
Industry Publications and Web Sites
Wrap-Up
Inside the Fun Factory
Internal or External Development?
The Brilliant Idea
Evolutionary or Revolutionary?
How Publishers Hear about Game Ideas
Pitching the Game
Pre-Production
Design Work
Technical Research and Prototyping
Project Planning
Going to Full Production
The Development Contract
Production
The Production Process (and Why It's Not Your Problem Yet)
Jobhunting Tip: Avoiding Incompetent Employers
Meeting, Meetings, Meetings!
Marketing Activities
Testing
Alpha Testing
Localization
Beta Testing
Configuration Testing
Disney's Christmas Configuration Calamity
Content Ratings
Quality Assurance
A QA Failure
Licensor and Console Manufacturer Approvals
A Sample Development Schedule
Manufacturing
Wrap-Up
Preparing to Be a Game Developer
If You're Still in Public School
Uncover Your Talents
Lay the Foundations
Don't Drop Out!
Selecting Your Higher Education
University or Trade School?
The Two-Year/Four-Year Question: A Personal View
How to Evaluate the Programs
How Do They Feel about Games?
What to Study in College
How to Use the Curriculum Framework
Color Outside the Lines!
Learn about Particular Areas
Other Useful Subjects
Postgraduate Programs
If You've Already Got a Job in Film, TV, or Other Entertainment Media
Your Head Start and Your Handicap
Learn about the Differences
Breaking in: From Television to Games
If You're in High-Tech Hollywood
If You've Got a Job Elsewhere in High Technology
Your Head Start and Your Handicap
The Legend of Army Battlezone
Learn about the Differences
Breaking in: From Silicon Valley to Games
Other Ways to Prepare Yourself
Play the Games
Breaking in: Playing and Persistence Pay Off
Develop Your Own Games or Game Elements
Attend Industry Events
Follow the Press
Be Your Own Press
Take Part in Beta Tests
Attend Focus Groups
Wrap-Up
Skills and Careers in the Game Industry
Production Versus Development
Two Different Mindsets
What about Internal Development?
Internal and External Producers: Still More Confusion!
A Warning about Job Titles, Responsibilities, and Org Charts
The Two (Well, Three) Types of Career Ladders
How Do I Change from One Ladder to Another?
Project Organization
Programming
A Day in the Life of an Engine Programmer
Talents and Skills
Tools
Specializations
Inside the Job of a Port Programmer
Art and Animation
A Day in the Life of a Production Artist
Talents and Skills
Tools
Specializations
Audio and Music
A Day in the Life of an Audio Lead
Talents and Skills
Tools
Specializations
Writing
A Day in the Life of a Writer
Talents and Skills
Tools
Specializations
Game Design
Design Jobs
A Day in the Life of a Game Designer
Talents and Skills
Tools
Specializations
Producing and Project Management
Production Jobs
A Day in the Life of a Producer
Talents and Skills
Tools
Specializations
Testing and Quality Assurance
Breaking in: All Experience Is Good Experience
Talents and Skills
Tools
Specializations
Non-Development Jobs
Marketing
A Day in the Life of a Marketing Director
Public Relations
Other Entry-Level Jobs
Customer Service
Information Technology
Warranty Returns
Reception
Mailroom
Wrap-Up
How to Get a Job
Packaging Yourself as a Professional
Introducing Mary Margaret Walker: Recruiter Extraordinaire
Networking: It's Not What You Know...
Where to Meet Game Developers
Researching a Company
About Recruiters
How to Schmooze
Talking about Yourself
Be Real!
Your Resume and Cover Letter
Mary Margaret's Resume Tips
Don't Get Cute
Never Lie, but Always Spin
Job-Hunting Tip: Show Them You're Adaptable
More Suggestions about Resume Content
Crafting the Cover Letter
Building Your Portfolio or Demo
Mary Margaret's Tips on Demos
More about Demos
What about Nudes or Erotic Material?
Job-Hunting Tip: Don't Mail in a Mountain of Stuff!
On the Hunt: Finding and Applying for Jobs
How Do You Find the Jobs?
Mailing out Your Resume
Handling the Interview
About Phone Interviews
Mary Margaret's Interviewing Tips
Dress Properly: Neither Too Poorly nor Too Well
Who Will Interview You?
Showing Your Demo or Portfolio
What about Tests?
Job-Hunting Tip: Show Them You're a Team Player
The Compensation Package
Financial Compensation
Time-Off Benefits
Health-Related Benefits
Retirement Plans
Miscellaneous Benefits
Work Policies
Negotiation
Reasons to Accept a Lower Salary
Reasons NOT to Accept a Lower Salary
Get It in Writing
Discrimination and Workplace Issues
Women
Inside the Job: Advice for Women in the Game Industry
Minorities
Gays and Lesbians
Non-Western Game Developers
Wrap-Up
Legal Issues for Creative People
First, Three Disclaimers
You Can't Protect an Idea Alone
The Three Types of Intellectual Property Protection
Copyright
Trademark
Patents
Trade Secrets and Non-Disclosure Agreements
NDAs and Job Interviews
Don't Worry Too Much about Protecting Your Ideas
Understanding Your Employment Contract
It's Not about the Money
Beware: Your Inventions Are Not Your Own!
Protecting Your Existing Inventions
The California Labor Code on Inventions
The Hazards of Moonlighting
Moral Rights
Your Duty to Protect Your Company's Property
How Come You're Being Kept in the Dark?
Wrap-up
The Future of Game Development
Bigger Games, Bigger Teams
Bigger Teams Mean More Bureaucracy
The Rise of the Content Creators
Programmer Specialization
Subcontracted Services
Spiraling Development Costs and Consequences
Publisher Conservatism
Inbreeding
Sequels and Sequels to Sequels
New Options for New Ideas
Homebrew: Mods, Bots, and Engines
Academic Research
Video Games as an Art Form
Will there Be Another Crash? How Safe Is this Business?
A Few Final Words
Educational Institutions
IGDA Curriculum Framework
Welcome
Contact Info
Introduction
About the Framework
Overview of Core Topics
Critical Game Studies
Games and Society
Game Design
Game Programming
Visual Design
Audio Design
Interactive Storytelling
Game Production
Business of Gaming
Core Topics Breakdown
Critical Game Studies
Games and Society
Game Design
Game Programming
Visual Design
Audio Design
Interactive Storytelling
Game Production
Business of Gaming
Tying Core Topics to Career Options
Game Studies Scholar and Educator
Game Technology Educator
Game Journalist
Producer
Game Designer
Level Designer
Programmer
Game Graphics Artist
Game Audio Engineer
Thanks
Jobhunting Resources and Development Tools
Major Employers in the Game Industry
The IGDA Breaking In Page
Free or Inexpensive Development Tools
Programming Tools
Art Tools
Audio Tools
Office Tools
Professional Game Development Web Sites
Console Manufacturers' Web Sites
Game Job Postings
Networking Resources
Gatherings
Resources for Women
Resources for Minorities
Miscellaneous Resources
Glossary of Game Industry Terms
Index