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Introduction | |
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Getting Acquainted | |
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Letting Yourself Go | |
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Beginning with 2D: A Complete Session | |
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Direct 3D | |
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Some Basic Functions | |
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Combining Objects in Various Ways: The Booleans | |
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Assignment: A Simple Pavilion | |
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Bringing A Sense Of Scale | |
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Sizing Up Your World | |
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Restraining the Cursor | |
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Transcending Objects: Working at Multiple Levels | |
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Executing Transformations and Making Copies | |
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Editing Elements | |
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Insertions: A Convenient Alternative to Booleans | |
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Assignment: An Architectural Block Model | |
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Personalizing Your Environment | |
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Your Own Colors and Styles | |
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Controlling the Displays | |
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Working With Layers | |
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Using Your Own Reference Planes | |
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Having Different Views | |
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Specifying Your Preferences | |
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Assignment: An Item of Furniture | |
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Enhancing Your Modeling Capabilities | |
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Going Round and Up and Down | |
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Sweeping Your Way Through | |
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Skinning and Lofting Your Forms | |
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Cutting Your Sections | |
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Moving Over Rugged Terrains | |
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The Remaining Derivatives | |
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Rounding, Bending, Fillets, and Draft Angles | |
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Cultivating Attachments | |
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Alignments, Distributions, Extensions, and Placements | |
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Assignment: Site Planning for Urban Design | |
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Illuminating, Texturing, And Rendering Your World | |
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Imaging | |
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Lights Galore! | |
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Radiosity Based Rendering | |
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A Closer Look at Textures | |
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Other Object Properties Assignment: A Table Lamp | |
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Going Organic | |
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Plain Meshes and Subdivisions | |
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Moving, Disturbing, and Deforming Meshes | |
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Displacing Meshes | |
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Smooth Curves, C-Curves, and C-Meshes | |
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Nurbz and Patches | |
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Cutting and Gluing Freeform Objects | |
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The Metaphysics of Metaformz | |
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Assignment: A Curved Roof Structure for a Stadium | |
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Ending With More | |
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Writing in 3D | |
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The Power of Symbols | |
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Panoramic Views and QuickTime VR | |
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Animating Your World | |
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Internal and External Communication | |
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Appendix: Brief Overview Of The Drafting Module | |
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Index | |