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Big Book of Meeting Games

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ISBN-10: 0071396845

ISBN-13: 9780071396844

Edition: 2002

Authors: Marlene Caroselli

List price: $24.95
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Caroselli offers meeting leaders 75 short, challenging and fun activities to accomplish specific meeting objectives. The text allows meeting participants to become more involved, more creative and more productive.
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Book details

List price: $24.95
Copyright year: 2002
Publisher: McGraw-Hill Companies, The
Publication date: 5/29/2002
Binding: Paperback
Pages: 250
Size: 7.50" wide x 9.25" long x 0.75" tall
Weight: 0.946
Language: English

Marlene Caroselli (Rochester, NY) is a successful author and frequent contributor to leading business publications including Stephen Convey's Executive Excellence.

Introduction
Making Sure Meetings Start on Time: Activities to ensure you're off to a productive start
Using Weighted Voting: Grounding Latecomers
Seeing the Big Picture: Puzzled by the Missing Piece?
Encouraging Prompt Starts: Time Is of the S-Sense
Converting Complaints to Positive Action: Wannabe an Autabe?
Breaking the Ice: Getting-to-know-you exercises
Using Will Schutz's Questions: Jeopardize Your Identity
Learning Who Can Contribute What: Playing Drucker's Violin
Determining Expectations: Verbal Vouchers
Developing Ground Rules: Who's Sorry Now?
Using Metaphors: Hyundai or Jaguar?
Encouraging Clear Communications: Directed Digressions
Applying Maslow's Hierarchy to Participants' Needs: Babies, Bathroom, and Body Temperature
Keeping a Meeting Log: Icon? I Can!
Foreseeing Successful Meeting Outcomes: It's a Vision Thing
Learning What Participants Hate About Meetings: The Color of Demands
Brainstorming and Creative Thinking: Games to guarantee innovative thought
Applying Autonomy of Object: Autonomy: Aw Shucks!
Structuring the Brainstorming Process: Brain-Circling
Encouraging Divergent Thought: Janus, Unchain Us
Specifying Capability and Incapability: Can 'n' Can't
Developing Flexibility: Flex Those Mental Muscles
Applying the Double Reverse Technique: Nurse the Reverse
Changing the Pace of the Meeting: The "Ins" of Innovation
Developing Multiple Perspectives: Oh, Baby!
Using Questions to Stimulate Ideas: Idea-Igniters
Employing Visual Stimuli: A Picture Can Spark 1000 Words
Games to Solve Problems: Activities for achieving better outcomes
Obtaining Clarity on Problem-Definition: Ask Your Local Druggist
Using the Is/Is Not Analysis: Is It Not?
Using a Matrix Diagram: An Old Broom Sweeps Clean
Finding Root Cause with the Five-Why Technique: Theory Y and "Why"
Working with a Fishbone Diagram: The Cause Bone's Connected to the Effect Bone
Employing the Force Field Analysis: Lewin's Living Lines
Making Storyboards: Bored? Try Boarding!
Eliciting Improvement Strategies: The Japanese Bathtub
Using a Multi-Pronged Approach: Hard-to-Count Handshakes
Viewing Problems as Opportunities: Restate the State (of the Problem)
Appreciating Differences in Thinking Styles: Converge or Diverge?
Exploring Problems from a Different Viewpoint: Mother Nature Saves Father Time
Testing Assumptions: The Daily Double
Analyzing Data with a Correlation Chart: Keeping the Meeting World on Its Axis
Making Sure Everyone's Opinion Is Heard: Games to encourage full participation
Calling on Everyone by Name: The Inclusion Conclusion
Using an Affinity Diagram: Have a Mini-Afini Tea
Surveying Opinions: Surveins
Taking an Idea Through Three Stages: Pipe-up Dreams
Reducing a Concept to Its Essence: Verbum Sat
Developing Listening Skills: Listen Up!
Using the Crawford Technique: The Ease of C's
Reaching Consensus: Activities to develop unity before acting
Achieving Compromise Positions: I Could Live with It if ...
Using Mediation: What You Hear Is What You Get
Preventing the Angry Person from Dominating the Discussion: Storming the Way to Harmony
Determining Content and Context: Can We Agree to Agree?
Assessing Futility: Is the Horse Dead Yet?
Employing Persuasion: Tell It to the Judge
Discovering Underlying Feelings: 4 x 4 x 4
Allocating Assets: Show Me the Money!
Using the A-D-D Method: All Gain, No Pain
Learning the Strength of Participants' Positions: Proceed or Secede?
Engaging and Energizing Meeting Participants: Games to add spice to the meeting recipe
Exerting Control in Meetings: Subjugating Stress
Employing the P-D-C-A Cycle: Shewhart's Show
Developing a Meeting Charter: Chartering Your Course
Encouraging Beyond-the-Obvious Thinking: Jail Tale
Improving Meeting Communication: Alphabet Soup of Meetings
Following Drucker's Advice for Leaders: Asking the Right Questions
Improving Concentration Skills: Sighting Like Cats and Dogs
Assessing Task and Maintenance Behaviors: Are You Task'd to the Max?
Preparing a Meeting Timeline: Is That Your Final Answer?
Making Group Decisions: Games to narrow choices and effect concerted efforts
Using Multi-Voting: Note the Vote
Determining Best, Worst, and Most Likely Outcomes: Bedazzle with BeWoLi
Applying a Morphological Analysis: Morph! Don't Dwarf!
Drawing a Decision Tree: Treed by Decisions?
Using the Delphi Technique: A Greece Caprice for Avoiding Groupthink
Using the Nominal Group Technique: Nominate Your Idea
Conducting a System Analysis: IF A Plan
Employing Comparative Valuation: A POWerful Analysis
Making Sure Meetings End on Time: Games for efficient closure
Ensuring Equal Participation: Balloon Bursts
Sharing Feedback with the Meeting Leader: Hamming It Down
Involving Participants with Closure: Unwrap Your Wrap-up