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Introduction | |
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Making Sure Meetings Start on Time: Activities to ensure you're off to a productive start | |
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Using Weighted Voting: Grounding Latecomers | |
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Seeing the Big Picture: Puzzled by the Missing Piece? | |
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Encouraging Prompt Starts: Time Is of the S-Sense | |
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Converting Complaints to Positive Action: Wannabe an Autabe? | |
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Breaking the Ice: Getting-to-know-you exercises | |
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Using Will Schutz's Questions: Jeopardize Your Identity | |
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Learning Who Can Contribute What: Playing Drucker's Violin | |
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Determining Expectations: Verbal Vouchers | |
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Developing Ground Rules: Who's Sorry Now? | |
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Using Metaphors: Hyundai or Jaguar? | |
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Encouraging Clear Communications: Directed Digressions | |
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Applying Maslow's Hierarchy to Participants' Needs: Babies, Bathroom, and Body Temperature | |
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Keeping a Meeting Log: Icon? I Can! | |
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Foreseeing Successful Meeting Outcomes: It's a Vision Thing | |
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Learning What Participants Hate About Meetings: The Color of Demands | |
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Brainstorming and Creative Thinking: Games to guarantee innovative thought | |
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Applying Autonomy of Object: Autonomy: Aw Shucks! | |
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Structuring the Brainstorming Process: Brain-Circling | |
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Encouraging Divergent Thought: Janus, Unchain Us | |
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Specifying Capability and Incapability: Can 'n' Can't | |
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Developing Flexibility: Flex Those Mental Muscles | |
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Applying the Double Reverse Technique: Nurse the Reverse | |
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Changing the Pace of the Meeting: The "Ins" of Innovation | |
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Developing Multiple Perspectives: Oh, Baby! | |
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Using Questions to Stimulate Ideas: Idea-Igniters | |
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Employing Visual Stimuli: A Picture Can Spark 1000 Words | |
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Games to Solve Problems: Activities for achieving better outcomes | |
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Obtaining Clarity on Problem-Definition: Ask Your Local Druggist | |
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Using the Is/Is Not Analysis: Is It Not? | |
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Using a Matrix Diagram: An Old Broom Sweeps Clean | |
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Finding Root Cause with the Five-Why Technique: Theory Y and "Why" | |
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Working with a Fishbone Diagram: The Cause Bone's Connected to the Effect Bone | |
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Employing the Force Field Analysis: Lewin's Living Lines | |
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Making Storyboards: Bored? Try Boarding! | |
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Eliciting Improvement Strategies: The Japanese Bathtub | |
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Using a Multi-Pronged Approach: Hard-to-Count Handshakes | |
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Viewing Problems as Opportunities: Restate the State (of the Problem) | |
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Appreciating Differences in Thinking Styles: Converge or Diverge? | |
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Exploring Problems from a Different Viewpoint: Mother Nature Saves Father Time | |
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Testing Assumptions: The Daily Double | |
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Analyzing Data with a Correlation Chart: Keeping the Meeting World on Its Axis | |
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Making Sure Everyone's Opinion Is Heard: Games to encourage full participation | |
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Calling on Everyone by Name: The Inclusion Conclusion | |
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Using an Affinity Diagram: Have a Mini-Afini Tea | |
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Surveying Opinions: Surveins | |
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Taking an Idea Through Three Stages: Pipe-up Dreams | |
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Reducing a Concept to Its Essence: Verbum Sat | |
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Developing Listening Skills: Listen Up! | |
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Using the Crawford Technique: The Ease of C's | |
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Reaching Consensus: Activities to develop unity before acting | |
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Achieving Compromise Positions: I Could Live with It if ... | |
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Using Mediation: What You Hear Is What You Get | |
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Preventing the Angry Person from Dominating the Discussion: Storming the Way to Harmony | |
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Determining Content and Context: Can We Agree to Agree? | |
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Assessing Futility: Is the Horse Dead Yet? | |
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Employing Persuasion: Tell It to the Judge | |
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Discovering Underlying Feelings: 4 x 4 x 4 | |
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Allocating Assets: Show Me the Money! | |
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Using the A-D-D Method: All Gain, No Pain | |
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Learning the Strength of Participants' Positions: Proceed or Secede? | |
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Engaging and Energizing Meeting Participants: Games to add spice to the meeting recipe | |
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Exerting Control in Meetings: Subjugating Stress | |
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Employing the P-D-C-A Cycle: Shewhart's Show | |
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Developing a Meeting Charter: Chartering Your Course | |
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Encouraging Beyond-the-Obvious Thinking: Jail Tale | |
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Improving Meeting Communication: Alphabet Soup of Meetings | |
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Following Drucker's Advice for Leaders: Asking the Right Questions | |
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Improving Concentration Skills: Sighting Like Cats and Dogs | |
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Assessing Task and Maintenance Behaviors: Are You Task'd to the Max? | |
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Preparing a Meeting Timeline: Is That Your Final Answer? | |
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Making Group Decisions: Games to narrow choices and effect concerted efforts | |
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Using Multi-Voting: Note the Vote | |
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Determining Best, Worst, and Most Likely Outcomes: Bedazzle with BeWoLi | |
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Applying a Morphological Analysis: Morph! Don't Dwarf! | |
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Drawing a Decision Tree: Treed by Decisions? | |
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Using the Delphi Technique: A Greece Caprice for Avoiding Groupthink | |
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Using the Nominal Group Technique: Nominate Your Idea | |
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Conducting a System Analysis: IF A Plan | |
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Employing Comparative Valuation: A POWerful Analysis | |
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Making Sure Meetings End on Time: Games for efficient closure | |
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Ensuring Equal Participation: Balloon Bursts | |
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Sharing Feedback with the Meeting Leader: Hamming It Down | |
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Involving Participants with Closure: Unwrap Your Wrap-up | |