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3-D Modeling Using Form Z

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ISBN-10: 0070349339

ISBN-13: 9780070349339

Edition: 1999

Authors: Lachmi Khemlani

List price: $49.95
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Form Z is a general purpose 3 dimensional modeling system that provides the personal computer user with sophisticated solid, surface and form-manipulating capabilities. This book covers various aspects of the program and its capabilities.
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Book details

List price: $49.95
Copyright year: 1999
Publisher: McGraw-Hill Professional Publishing
Binding: Paperback
Pages: 304
Size: 7.50" wide x 9.50" long x 1.25" tall
Weight: 1.980
Language: English

Forewordp. xiii
Prefacep. xv
Acknowledgmentsp. xxi
Getting Acquaintedp. 1
Overview of form[middle dot]Z Objectsp. 1
Launching form[middle dot]Zp. 2
Exploring the Basic Interfacep. 3
Working with the Tool Palettesp. 6
Getting Helpp. 9
Creating Your Own Shortcut Keysp. 10
Communicating with Other Programsp. 12
Letting Yourself Gop. 15
Beginning with 2D: A Complete Sessionp. 16
Setting the Stage: Starting form[middle dot]Zp. 16
Single-line 2D Modep. 16
Creating Closed Shapesp. 17
Working with Dialogs and the Tool Options Palettep. 18
Creating Open Shapesp. 20
Double-line 2D Modep. 22
Cleaning Up: Moving and Deletingp. 23
Changing Viewsp. 23
Specifying Heightsp. 24
Deriving 3D Objects from 2D Shapesp. 25
Changing the Displayp. 26
Ending the Show: Printing and Closingp. 27
Direct 3Dp. 29
Clearing the Project of All Objectsp. 30
3D Object Generation Modesp. 30
Different Object Personalitiesp. 31
Modeling Primitive 3D Objectsp. 32
Creating Spheroidsp. 35
Using Predefined Reference Planesp. 36
Some Basic Functionsp. 37
Changing Colorsp. 38
Using the Perpendicular Lockp. 38
Undoing and Redoingp. 38
Prepicking and Postpickingp. 40
Area Pickingp. 41
Other Methods of Selection...and Deselectionp. 42
Ghosting and Unghosting Objects, and the Status of Objects Optionp. 43
Zooming And Scrollingp. 44
Combining Objects in Various Ways: The Booleansp. 46
Unionp. 47
Intersectionp. 48
Differencep. 49
Splitp. 49
The Color Tool Revisitedp. 50
Joining and Separating Volumesp. 51
Assignment: A Simple Pavilionp. 52
Bringing a Sense of Scalep. 57
Sizing Up Your Worldp. 58
Specifying the Working Unitsp. 58
Tracking Coordinatesp. 59
Direct Numeric Inputp. 60
Absolute and Relative Coordinatesp. 61
Switching Between the Prompts and Coordinates Palettesp. 62
Cartesian and Polar Coordinatesp. 62
Scaled Movesp. 63
Restraining the Cursorp. 64
Setting Up the Graphics Windowp. 64
Grid Snappingp. 66
Direction Snappingp. 67
Object Snappingp. 68
Options for Object Snappingp. 71
Transcending Objects: Working at Multiple Levelsp. 73
Working with Points, Segments, Outlines, and Facesp. 73
Inserting Points and Segmentsp. 75
Deleting Topological and Geometrical Entitiesp. 76
Working with Groupsp. 77
Using the Objects Palettep. 78
Querying at Different Levelsp. 82
Measuring Distances Using Different Topological Levelsp. 83
Executing Transformations and Making Copiesp. 84
Elementary Geometric Transformationsp. 85
The Self-Copy Modifiersp. 87
Copying and Duplicatingp. 89
Defining and Using Macro Transformationsp. 90
Transformations Using the Pick Toolp. 92
Editing Linesp. 95
Editing Polycurves and Analytic Primitivesp. 100
Insertions: A Convenient Alternative to Booleansp. 101
Inserting Outlinesp. 101
Inserting Facesp. 102
Inserting Holesp. 103
Inserting Openingsp. 104
Working with Holes and Volumesp. 105
Triangulation: Getting Rid of Non-Planar Facesp. 105
Assignment: An Architectural Block Modelp. 106
Personalizing Your Environmentp. 115
Your Own Colors and Stylesp. 116
Customizing Project Colorsp. 116
Creating a New Surface Stylep. 117
Editing and Managing Existing Surface Stylesp. 120
Controlling the Displaysp. 120
Wire Frame Optionsp. 121
Quick Paint and Surface Render Optionsp. 122
Hidden Line Optionsp. 122
Shaded Render Optionsp. 123
QuickDraw 3D and OpenGL Optionsp. 125
Working with Layersp. 126
Creating New Layersp. 127
Attributes of a Layerp. 128
Moving Objects Between Layersp. 129
Global Manipulation of Layersp. 130
Working with Layer Groupsp. 131
The Layers Dialogp. 132
Using Your Own Reference Planesp. 133
Arbitrary Reference Planesp. 133
Switching Between Predefined and Arbitrary Planesp. 136
Using Arbitrary Plane Coordinatesp. 136
Using Multiple Arbitrary Planesp. 137
The Reference Plane Manipulation Toolsp. 139
Having Different Viewsp. 140
Predefined Axonometric Viewsp. 140
Other Types of 3D Viewsp. 143
Using the Views Palettep. 144
Creating Customized Views: The Cone of Visionp. 146
The Cone Of Vision Menup. 148
The View Parameters Dialogp. 150
Setting, Navigating, and Walking Through Viewsp. 152
Underlays and the Match View Toolp. 155
Associated Windows, Tile Windows, and Window Framesp. 158
Specifying Your Preferencesp. 159
Creating and Using Preference Filesp. 160
Other Preferencesp. 161
Assignment: An Item of Furniturep. 163
Enhancing Your Modeling Capabilitiesp. 175
Going Round and Up and Downp. 176
Generic Objects of Revolutionp. 176
Helixesp. 179
Screws and Boltsp. 182
Spiral Staircasesp. 182
Straight Staircasesp. 184
Sweeping Your Way Throughp. 186
Axial Sweepp. 186
Two Source Sweepp. 189
Two Path Sweepp. 190
Boundary Sweepp. 191
Skinning Your Formsp. 192
Skinning Along a Pathp. 192
Skinning Using Anchor Pointsp. 195
Cross Skinningp. 196
Cutting Your Sectionsp. 198
2D Sectionsp. 199
3D Sectionsp. 200
Contour Cutsp. 201
Moving Over Rugged Terrainsp. 202
Meshed Terrain Modelp. 202
Stepped Terrain Modelp. 205
Triangulated Terrain Modelp. 206
Combining Terrain Model Typesp. 206
The Remaining Derivativesp. 207
Deriving 2D Objects and Enclosuresp. 207
Creating Parallel Objectsp. 208
Making Projectionsp. 209
Unfolding Objectsp. 210
Deriving Objects from Other Objectsp. 211
Rounding Objects and Drafting Anglesp. 211
Plain Roundingp. 212
Controlled Roundingp. 214
Stitch Roundingp. 216
Applying Draft Anglesp. 216
Cultivating Attachmentsp. 218
Point-to-Point Attachmentsp. 219
Segment-to-Segment Attachmentsp. 220
Face-to-Face Attachmentsp. 222
Object-to-Object Attachmentsp. 223
Repositioning Objects Using Attachp. 223
Alignments, Extensions, and Placementsp. 224
Aligning and Distributing Objectsp. 224
Extending Segments and Facesp. 225
Placing Objectsp. 226
Multiple Placementsp. 228
Assignment: Site Planning for Urban Designp. 230
Illuminating and Texturing Your Worldp. 237
Imagingp. 238
RenderZone Optionsp. 238
Saving and Viewing Image Filesp. 243
Image Optionsp. 244
Saving Incomplete Renderingsp. 246
Plotting and Rendering Memory Managementp. 247
Using an Imager Setp. 249
Lights Galore!p. 252
Rendering with Shadowsp. 252
Positioning the Sunp. 254
The Light Parameters Dialogp. 256
Distant, Point, Cone, and Projector Lightsp. 259
Area Lightsp. 262
Custom Lightsp. 264
The Lights Palette and Dialogp. 267
Performing an Illumination Analysisp. 269
Radiosity Based Renderingp. 271
Initializing, Generating, and Rendering a Radiosity Solutionp. 272
Other Radiosity Basicsp. 273
Radiosity Optionsp. 274
A Closer Look at Texturesp. 278
Scaling Texturesp. 278
Precise Texture Mappingp. 279
Transformations to Textured Objectsp. 282
Mapping Textures to Individual Facesp. 283
Image Mappingp. 285
Decalsp. 289
Other Object Propertiesp. 291
Smooth Shadingp. 292
Rendering Attributesp. 292
Setting and Getting Attributesp. 293
Querying for Attributesp. 294
Assignment: A Table Lampp. 295
Becoming Enmeshed in Your Creationsp. 305
Plain and Smooth Meshesp. 306
Plain Meshesp. 306
Plain Mesh Optionsp. 307
Smooth Meshesp. 309
Smooth Mesh Optionsp. 310
Reducing Mesh Densityp. 313
Moving, Disturbing, and Deforming Meshesp. 314
Moving Meshesp. 314
Creating and Using Profilesp. 315
Mesh Movement Optionsp. 316
Disturbing Pointsp. 318
Deforming Objectsp. 320
Displacing Meshesp. 323
Image-Based Displacementp. 323
Basic Displacement Optionsp. 324
Flat Mappingp. 326
Cylindrical and Spherical Mappingp. 330
Controlled Curves and Meshesp. 331
2D Controlled Curvesp. 332
3D Controlled Meshesp. 335
Controlled Mesh Optionsp. 335
Nurbz and Patch Objectsp. 339
Nurbz Objectsp. 340
Patch Objectsp. 341
Dividing and Attaching Patchesp. 343
Editing Controls and Surfacesp. 345
Dropping Controlsp. 347
Cutting and Gluing Meshesp. 348
Trimming and Splitting Objectsp. 348
Trimming with Linesp. 350
Deriving Lines of Intersectionp. 351
Stitching Surface Objectsp. 351
Assignment: A Curved Roof Structure for a Stadiump. 353
Ending with Morep. 363
Writing in 3Dp. 364
Placing Textp. 364
Editing Textp. 365
Other Options for Text Placementp. 367
Placing Text Along Pathsp. 368
Editing Text Placement Linesp. 370
The Power of Symbolsp. 370
Creating Symbols from Objectsp. 371
Creating Multiple Definitions of a Symbolp. 373
Placing Symbol Instances into Projectsp. 373
Editing and Exploding Symbol Instancesp. 375
Updating Symbols Dynamicallyp. 376
The Metaphysics of Metaformzp. 377
Creating and Evaluating Metaballsp. 378
Metaballs and Metaformz Optionsp. 379
Editing Metaballsp. 381
Deriving Metaforms from Regular Objectsp. 382
Panoramic Views and QuickTime VRp. 384
Panoramic Viewsp. 384
Generating Panoramic Moviesp. 386
Generating Object Moviesp. 387
Animating Your Worldp. 389
Using the Cage Toolp. 389
Creating an Animation from Key Framesp. 391
Previewing Animations Using the Animation Palettep. 395
Generating and Playing Animation Filesp. 396
Assignment: Book Cover Designp. 399
Brief Overview of the Drafting Modulep. 409
From Modeling to Draftingp. 409
Differences Between the Drafting and Modeling Environmentsp. 412
Draft Space Versus Layout Spacep. 414
The Drafting Tool Palettep. 415
Indexp. 423
Table of Contents provided by Syndetics. All Rights Reserved.