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Lightning-Fast Animation Graphics

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ISBN-10: 0070179417

ISBN-13: 9780070179417

Edition: 1994

Authors: Len Dorfman

List price: $34.95
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Description:

A book/disk reference of C sprite-management routines and C library functions for creating bit-plane sprite motion on a PC, with step-by- step instructions for creating the effects found in arcade-style animation programs. Includes pages and pages of source code. The disk contains working source code examples, original code for a commercial- quality bit-plane graphics library, and source code and executable files for a sprite-editor program. Annotation copyright by Book News, Inc., Portland, OR
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Book details

List price: $34.95
Copyright year: 1994
Publisher: T A B Books
Binding: Paperback
Pages: 416
Size: 7.50" wide x 9.25" long x 1.00" tall
Weight: 1.584
Language: English

Acknowledgments
Introduction
Managing elements of bit-plane animation
Sprite, missile, and bullet objectsp. 3
Moving a sprite in a playfieldp. 11
Moving a three-colored spritep. 55
A within-sprite animation techniquep. 87
Simultaneous sprite, missile, and bullet movementp. 141
Controlling a sprite within a trackp. 157
Launching a missile from a moving spritep. 227
A simple gamep. 239
Source code for the bit-plane animation library
Assembly source code for the sprite libraryp. 279
C source code for the sprite libraryp. 291
The sprite editor
The sprite editorp. 313
C language sprite editor support functionsp. 347
Assembly language sprite editor support functionsp. 367
Epiloguep. 387
Indexp. 389
About the authorp. 393
Table of Contents provided by Blackwell. All Rights Reserved.