Skip to content

Lightning-Fast Animation Graphics

Best in textbook rentals since 2012!

ISBN-10: 0070179409

ISBN-13: 9780070179400

Edition: 1994

Authors: Len Dorfman

List price: $48.95
Blue ribbon 30 day, 100% satisfaction guarantee!
Out of stock
We're sorry. This item is currently unavailable.
what's this?
Rush Rewards U
Members Receive:
Carrot Coin icon
XP icon
You have reached 400 XP and carrot coins. That is the daily max!

Description:

A book/disk reference of C sprite-management routines and C library functions for creating bit-plane sprite motion on a PC, with step-by- step instructions for creating the effects found in arcade-style animation programs. Includes pages and pages of source code. The disk contains working source code examples, original code for a commercial- quality bit-plane graphics library, and source code and executable files for a sprite-editor program. Annotation copyright by Book News, Inc., Portland, OR
Customers also bought

Book details

List price: $48.95
Copyright year: 1994
Publisher: T A B Books
Binding: Hardcover
Pages: 402
Size: 7.75" wide x 9.50" long x 1.25" tall
Weight: 1.936
Language: English

Acknowledgments
Introduction
Managing elements of bit-plane animation
Sprite, missile, and bullet objectsp. 3
Moving a sprite in a playfieldp. 11
Moving a three-colored spritep. 55
A within-sprite animation techniquep. 87
Simultaneous sprite, missile, and bullet movementp. 141
Controlling a sprite within a trackp. 157
Launching a missile from a moving spritep. 227
A simple gamep. 239
Source code for the bit-plane animation library
Assembly source code for the sprite libraryp. 279
C source code for the sprite libraryp. 291
The sprite editor
The sprite editorp. 313
C language sprite editor support functionsp. 347
Assembly language sprite editor support functionsp. 367
Epiloguep. 387
Indexp. 389
About the authorp. 393
Table of Contents provided by Blackwell. All Rights Reserved.