Chess

ISBN-10: 0028641825
ISBN-13: 9780028641829
Edition: 2nd 2002
Authors: Patrick Wolff
List price: $16.95
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Description: International Grand Master Patrick Wolff teaches readers quick and easy strategies for learning the basics of chess, with step by step guidelines, tactics, strategies and expert advice.

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Book details

List price: $16.95
Edition: 2nd
Copyright year: 2002
Publisher: Penguin Publishing Group
Publication date: 9/1/2001
Binding: Paperback
Pages: 384
Size: 7.25" wide x 9.00" long x 1.00" tall
Weight: 1.386
Language: English

International Grand Master Patrick Wolff teaches readers quick and easy strategies for learning the basics of chess, with step by step guidelines, tactics, strategies and expert advice.

Let's Play Chess
Why Play Chess?
Are We Having Fun Yet? Once the Game of Kings�Ǡ
Drawing the Battle Lines
Meet the Chessboard
Naming the Squares
Meet the Pieces
The Two R's: Reading and 'Riting Chess Moves
Now Take a Deep Breath
Rules of Engagement
Three Special Moves
Win, Lose, or Draw: How Does That Happen? Sometimes Nobody Wins
Okay, One More Deep Breath and You're Ready to Play!
How to Win with Just One Piece
Checkmate with Queen and King Versus King
Checkmate with Rook and King Versus King
Could You Do It Again?
TACTICS
It's a Material World
The Concept of Material
How to Win Material, and Avoid Losing Material
How to Defend Against a Threat to One of Your Pieces
Practice, Practice, Practice!
Tricks of the Tactical Trade
The Fork
The Pin
The Skewer
Two Attacks at Once
Dirtier Tricks
Getting an Enemy Piece Out of the Way
Attacking the Defender
Overloading the Defender
When You Are Your Own Worst Enemy
Wishing Can Help You Make It So
Superman's Not the Only One with X-Ray Vision! The In Between Move
Hunting Down the King
When a Material Advantage Is All Relative
The Emperor Has No Clothes! Exposing Your Opponent's King
Useful Tactics for Attacking the King
The Infinite Variety of Checkmates
STRATEGY
In the Beginning
The Beginning, Middle, and End of a Chess Game
The Opening or An Opening? When Does the Beginning End? Two Openings to Illustrate the Principles
Making the Most of Your Pieces
Mobility: Give Me Room! Do Be Cruel: Attack Your Opponent's Weaknesses
The Knight
The Bishop
The Rook
The Queen
Pawn Shop
The Pawns Are the Soul of Chess
Chain Gangs
Pawns: What Are They Good For?
The Final Frontier
The Advantage of Space
Relieving a Cramp
Weak Squares
Recognizing Weak Squares
Weak Squares and Pawn Structure
Weak Squares and the King
Repairing a Weak Square
All Good Things Must Come to an End
But Don't Forget What You've Learned Up to Now! The King Is a Strong Piece: Use It! The Passed Pawn Rules the Endgame! Three Specific Endgames
Beyond The Basics
Training Camp
Studying the Opening and the Endgame
Magazines and Periodicals
Using www.wolffchess.com and Other Web Sites
Studying Tactics
Studying Strategy
Reading for Pleasure
Collections of Games
Studying Your Own Games
Hall of Fame
The Classical Era
Soviet Dominance
The Fischer Revolution
Will the Real World Champion Please Stand Up?
Getting Competitive
Finding Stronger Opposition
Special Chess Rules for Tournament Play
How Chess Tournaments Work
Long-Distance Competition
Chess Competition for Children
Chess in Cyberspace
Chess Web sites
Playing Chess Online
Chess News and Information
Chess in the Palm of Your Hand
Chess on Your PC
How Computers Play Chess
The Thinking Machine? What About Artificial Intelligence? Will the Computer Overtake Us? Man versus Machine
What Does Deep Blue Mean for Us?
How to Beat the !?%@&?!# Computer
There's No Magic Bullet
The Computer's Strengths
The Computer's Weaknesses
Appendixes
Your Chess Rolodex
Other Chess Notations
Answers to Exercises
Glossary
Index

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