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Let's Play Chess | |
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Why Play Chess? | |
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Are We Having Fun Yet? Once the Game of Kingsï¿½Ç | |
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Drawing the Battle Lines | |
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Meet the Chessboard | |
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Naming the Squares | |
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Meet the Pieces | |
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The Two R's: Reading and 'Riting Chess Moves | |
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Now Take a Deep Breath | |
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Rules of Engagement | |
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Three Special Moves | |
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Win, Lose, or Draw: How Does That Happen? Sometimes Nobody Wins | |
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Okay, One More Deep Breath and You're Ready to Play! | |
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How to Win with Just One Piece | |
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Checkmate with Queen and King Versus King | |
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Checkmate with Rook and King Versus King | |
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Could You Do It Again? | |
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TACTICS | |
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It's a Material World | |
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The Concept of Material | |
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How to Win Material, and Avoid Losing Material | |
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How to Defend Against a Threat to One of Your Pieces | |
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Practice, Practice, Practice! | |
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Tricks of the Tactical Trade | |
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The Fork | |
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The Pin | |
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The Skewer | |
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Two Attacks at Once | |
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Dirtier Tricks | |
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Getting an Enemy Piece Out of the Way | |
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Attacking the Defender | |
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Overloading the Defender | |
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When You Are Your Own Worst Enemy | |
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Wishing Can Help You Make It So | |
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Superman's Not the Only One with X-Ray Vision! The In Between Move | |
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Hunting Down the King | |
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When a Material Advantage Is All Relative | |
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The Emperor Has No Clothes! Exposing Your Opponent's King | |
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Useful Tactics for Attacking the King | |
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The Infinite Variety of Checkmates | |
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STRATEGY | |
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In the Beginning | |
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The Beginning, Middle, and End of a Chess Game | |
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The Opening or An Opening? When Does the Beginning End? Two Openings to Illustrate the Principles | |
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Making the Most of Your Pieces | |
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Mobility: Give Me Room! Do Be Cruel: Attack Your Opponent's Weaknesses | |
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The Knight | |
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The Bishop | |
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The Rook | |
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The Queen | |
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Pawn Shop | |
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The Pawns Are the Soul of Chess | |
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Chain Gangs | |
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Pawns: What Are They Good For? | |
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The Final Frontier | |
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The Advantage of Space | |
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Relieving a Cramp | |
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Weak Squares | |
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Recognizing Weak Squares | |
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Weak Squares and Pawn Structure | |
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Weak Squares and the King | |
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Repairing a Weak Square | |
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All Good Things Must Come to an End | |
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But Don't Forget What You've Learned Up to Now! The King Is a Strong Piece: Use It! The Passed Pawn Rules the Endgame! Three Specific Endgames | |
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Beyond The Basics | |
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Training Camp | |
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Studying the Opening and the Endgame | |
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Magazines and Periodicals | |
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Using www.wolffchess.com and Other Web Sites | |
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Studying Tactics | |
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Studying Strategy | |
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Reading for Pleasure | |
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Collections of Games | |
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Studying Your Own Games | |
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Hall of Fame | |
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The Classical Era | |
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Soviet Dominance | |
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The Fischer Revolution | |
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Will the Real World Champion Please Stand Up? | |
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Getting Competitive | |
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Finding Stronger Opposition | |
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Special Chess Rules for Tournament Play | |
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How Chess Tournaments Work | |
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Long-Distance Competition | |
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Chess Competition for Children | |
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Chess in Cyberspace | |
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Chess Web sites | |
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Playing Chess Online | |
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Chess News and Information | |
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Chess in the Palm of Your Hand | |
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Chess on Your PC | |
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How Computers Play Chess | |
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The Thinking Machine? What About Artificial Intelligence? Will the Computer Overtake Us? Man versus Machine | |
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What Does Deep Blue Mean for Us? | |
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How to Beat the !?%@&?!# Computer | |
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There's No Magic Bullet | |
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The Computer's Strengths | |
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The Computer's Weaknesses | |
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Appendixes | |
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Your Chess Rolodex | |
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Other Chess Notations | |
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Answers to Exercises | |
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Glossary | |
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Index | |